CONTROL
SHOOTING
PASSING
DRIBBLING
TURNING
HEADING
CREATE SPACE
INDIVIDUAL DEFENDING
SUPPORT PLAY
GOALKEEPING
CROSSING
TACKLING
THE THROW IN
ATTACKING SET PLAYS
DEFENDING SET PLAYS
THE FREE KICK
HEADING
Please select a subsection from the topics below :
 A basic introduction    Progression   Progression II  
 Progression III   Progression IV    Going for accuracy  
 Against opposition    Progression (defence)    Control  
 Heading for Goal    Practices for Heading  
 Practice for Heading II    Conditioned Games (Control)  
 Attack v Defence   Conditioned Games  
  Heading for Distance   Skilled Touches (Heading) 


PROGRESSION IV

Conditioned Game

For the first time, we introduce the conditioned game

A game or practice can be conditioned to emphasise a particular skill - and in this case it would be heading.

It allows players to work repeatedly on a skill, in a game regulated specifically for it.

This conditioned game is 6 v 6, both teams have a goalkeeper.

It is titled HEAD, CATCH, THROW.

Organisation

Area - 40 x 25 metres
Normal size goals (secured)

Aim

To score by heading the ball into opponents goal.

Practice

The sequence is head, catch, throw.

If there are two "catches" together, - the ball is handed to the opposing side.

Players can move all over the pitch in an attempt to score.

The throw can be over any distance - once thrown then "heading" is next and defenders can try and "out head" opponents.

Giving support, by moving quickly around the pitch, becomes important. This movement helps players to "look for" space on the field.

Coaches must insist on any player getting the opportunity near to goal does try to score.

ALSO THE SEQUENCE MUST BE OBSERVED THROUGHOUT.

The competitive element will present itself, and all players will enjoy this conditioned game.