CONTROL
SHOOTING
PASSING
DRIBBLING
TURNING
HEADING
CREATE SPACE
INDIVIDUAL DEFENDING
SUPPORT PLAY
GOALKEEPING
CROSSING
TACKLING
THE THROW IN
ATTACKING SET PLAYS
DEFENDING SET PLAYS
THE FREE KICK
THE THROW-IN
Please select a subsection from the topics below :
 Basic practices at the throw-in Progression  The throw in (1)   The throw in (2)   The throw in (3)   Defending at a throw-in (1)   Defending at a throw-in (2)   Defending at a throw-in (3)   The Long-Throw (defending)   The Long Throw (attacking) With Supporting Players   The Long Throw (attacking) bullet  Set Plays at a Throw-in (attacking) bullet  Set Plays at a Throw-in (attacking) (2) bullet  Set Plays at a Throw-in (attacking) (3) bullet  Set Plays at a Throw-in (attacking) (4) bullet

Set Plays at a Throw-In (attacking) (3)

Attackers do not have to start in space to create problems for defenders at a throw in.  Attackers who stand next to each other can give defenders a problem as to who marks who.

For example: -

X1 and X2 = Attackers, with Thrower T
D1 and D2 = Defenders

tip

In the diagram X1 and X2 stand close together marked by defenders D1 + D2.
So X1 can faint to go down the right flank taking D1 with him – but he then checks backs and collects a throw in from T, on the inside of the field (marked F)
Alternatively, X1 can go through this manoeuvre, but then only acts as a decoy as X2 runs across the front of D2 and collects the throw from T down the right flank (marked E).
Running across the front of defenders gives the attackers that vital metre start.